
Before I begin, know that there are major spoilers ahead. So yeah, you've been warned.
You might as well consider this the start of the top 10. Why? Well, here's a reason: I think about Silent Hill 2 almost every day. Admittedly, it has not crept into my thoughts constantly since it originally came out; I played it for the first time early this year, nearly nine since its 2001 release. This fact protects my opinion from any claims of wearing rose-tinted glasses, etc. and serves to make my adoration for the game all the more surprising and pure. Silent Hill 2 is an early PS2 survival-horror game that has shitty gameplay, grainy graphics, amateurish voice acting, and mixed review scores. Nevertheless, it's astoundingly brilliant; one of the most thematically rich and deeply impressive video game experiences ever crafted.
The story begins with everyman James Sunderland receiving a cryptic letter from his late wife asking him to return to Silent Hill, their "special place." Foolish horror protagonist that he is, James drives to the peaceful little resort town, now blanketed in fog, to search for the source of the mysterious message. It's a pretty creepy set-up that presents the player with enough motivation to move James through the rather lifeless environment for hours on end.
I guess I'll get Silent Hill 2's major problem out of the way sooner rather than later: it is not a good "game." After getting over the initial shock of whacking a pale, squirming humanoid wrapped in cellophane to "death" with a 2x4, it soon becomes apparent that the combat is clunky and boring. The puzzles, which provide the game's only challenge, are more often than not either thoughtless fetch quests or obtuse riddles. They certainly have some quirky charm, though; hints are many times provided through rhymed poems, and one solution involved pulling a key out of a drain with a strand of hair. It would be a shame, however, to think that SH2's failures in the gameplay department make it less than worthwhile, or that it would make more sense to be made for another medium instead, such as film or literature. Silent Hill 2 should be a video game, because video games generate a special kind of empathy between audience and protagonist, and because they allow for much greater investment in that character's occupation of and interaction within a fictional space.
Player-character James is average looking, unwise, and poorly acted. He's also one of the best video game heroes ever, because (without the brooding "antihero" pathos of someone like Kratos) he's severely fucked up. The late-game epiphany that you should have already figured out (and that I knew of before playing) reveals that James killed his wife, Mary. He's tucked the horrible truth into the darkest untouched corners of his subconscious, convincing himself that she perished three years ago to a terminal illness. It takes a trip through the worst place on Earth for him to come to this unsettling realization. He's a lovable sad sack of a murderer, making him the perfect persona to enter into as you make your way through the blood-and-rust tainted industrial nightmare world that Silent Hill becomes.


The final ingredient in the game's cauldron of scares is of course Pyramid Head, the super-masculine rape-happy helmeted executioner who stalks James every step of the way and represents his secret desire for punishment. Pyramid Head might just get my vote for best video game villain ever: he is the embodiment of terror.
All of these elements combine to make for an effectively frightening product, but don't express how profound an experience Silent Hill 2 is, how I fear it and love it in equal measure, how it is actually as incredible an artistic achievement as anything else this medium has produced, and most importantly how it says something meaningful about humanity that doesn't come across as corny and trite. Although he has done a terrible thing, James has a shot at redemption. There are multiple endings, and a careful player could make sure to get the best one through their actions, the one that sees James leave Silent Hill and cure the festering illness in his soul.


I would have scrutinized this post, but the spoiler warning and the ungodly length have caused me to abandon my intentions. Warm Regards, R
ReplyDeleteOnly gonna get longer
ReplyDelete